Wednesday, June 18, 2008

Synopsis: EXP 3 Real Time Captures

If we exam both clients, both clients exhibit substantial power in the world. One exhibits an element near weightlessness and the other near virtual, both are ultra light and communicate very little momentum in terms of movements. It is this notion of a balance weigher that inspired me in the overall layout of my final design. The bridge from the original map is like the weighter, whereas the design need to illustrate the difference in balance of the clients power.
The Retractable Lift








Zhang Yin's Space (This is where Your Player Starts When You Play the Game)

I made the player start here because it illustrates how information such as historical record was first stored through paper, hence chronologically the player begins at Zhang Yin's space first.


[ATTENTION - MAKE SURE YOU STAND IN THE MIDDLE OF THE GRID]
Note the Lifts may collide into you at times, I tried to mathematically calculate it, as well as through trial and error, but as i came to realise, because the distances all vary, as time progresses, its possible collisional encounter varies too. Just because you don't get hit by a white paper ball the first time, doesn't mean it won't happen when you jump on the ride again 3 minutes later.


The Concept Behind

The reason why I made the space long in distance and included so many elevators is largely due to clients occupational characteristics. Zhang Yin's powerful character is fundamentally shaped through the recycling of paper, over the years, this paper shredding process has fluctuated her life experience. Sometimes the process of getting somewhere in life can be more meaningful than the destination itself. Rather than applying textures, I wanted to fully utilize the capibilities of the texture, although the process was tedious, it served a critical purpose. Because security is an important aspect for financially powerful characters like Zhang Yin, by taking textures into the next stage I was able to use Japanese inspired shoji texture design to explicitly define a protected space, making the experience controlled and contained. In this space, there is limited freedom, instead, the lift also acts as a security mechanism to enforce control and power.


The reason why I didn't incoporate windows is largely to prevent her space from seeing Steve Jobs' Space, this is to reinforce the power relationship in chronological order. Because the basis of Zhang Yin's power can be traced back to a few centuries ago, hence her space pre-exists Steve Job's Space. This illustrates the possibility of her being unaware of future, how intergrated technology are begining to take over the utility of paper in storing information and data.






Meeting space at the retracting table

The reason why I made the table a retractable mover is because both clients products give me a sense of compactness, hence i made the table retractable. The table consists of a glass surface and a seperate water mover in which illustrates the fluidity of information in which connects Zhang Yin and Steve Jobs. This depicts the power to store information from paper to virtual technology.











Steve Jobs' Tunnel


This tunnel basically serves two purpose, one is to connect his space to his lift, second is to extend the travel distance so that the occupant can experience the architecture. To get into this tunnel you need to use the microchip-weblike looking elevator and wait for it to drop down to the tunnel gates.







Perspective from Steve Job's space towards Zhang Yin's tunnel.




Steve Jobs' Space


Inspired by Japanese Architect Toyo Ito's comment from a television documentary, he describes the difference between the western concept of space and the japanese notion of space. From the Japanese perspecitve, they believe that westerners view space like a hole cut out a rock, whereas the Toyo Ito refers to space as a meaning, a mechansim for something to communicate and make sense. He uses the example that between ever word we say, there are pauses, empty spaces, nothingness. In my design for Steve Jobs, I chose to incorporate this space to illustrate the sense of virtual power in which seemingly definable, but its boundaries are blurred and the structure remains unenclosed.













Steve Jobs' Tunnel Interior















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