.

Note my use of tape measure in google sketch up, this is a tool in which pin points everything to snap perfectly, it may be tedious, but may prevent you from going insane later down the track.
This is when i seperate the design into different components so that I can import meshes with different textures from Google Sketchup into UT 2004.
This is essentially the core of creating unique curved shapes. Yes, there are other ways to create cool shapes with small amountes of smooth curves via intersection methods, however, to me, that is simply striking a optimal balance between your true imagination and personal convenience. It changes the outcome of what you originally had in mind for the design. Hence, I insisted to created each curve manually using the arc tool, until you are satisfied with the gradient and connection of every point.
Rescaling and drawing the construction lines...
Using the follow me tool...
Just like construction in reality, I used mouldes to create idential shapes intersections. To create these moulds, i combine them into components, this way when I intersect, I can still remove the mould.
No comments:
Post a Comment